--[[

    Example showing simple entity manip...

    LuaBind to Half-Life 2 example and starter code
    John6000@gmail.com

    Copyright (C) 2008  John6000

    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program.  If not, see <http://www.gnu.org/licenses/>.

--]]
function sample()



local ent = CreateEntityByName( "prop_physics_multiplayer" )
PrecacheModel( "models/airboat.mdl" )
ent:SetModel( "models/airboat.mdl" )
ent:SetAbsOrigin( UTIL_EntityByIndex(1):GetAbsOrigin() ) -- 1's always the local player
ent:Precache()
ent:Spawn()



end
